On top of this, there are a number of texture streaming concessions that have been made, which often causes both faces and areas in the distance to appear blurry. In order to achieve this on Xbox One, the resolution has been locked to 720p, which is certainly a slight shocker considering how far into this console generation we are. This isn’t necessarily a bad thing at all, as a precision-based title plays significantly better at sixty frames-per-second, but it is a bit staggering to play a game that doesn’t look all that different from its predecessor from the previous console generation.Īs was mentioned in the previous paragraph, Mirror’s Edge Catalyst runs at sixty frames-per-second on console, with the occasional dip into the fifty-five frames-per-second range during gameplay and cutscenes running at thirty frames-per-second. After playing through the entirety of the Xbox One version of Mirror’s Edge Catalyst, however, it’s clear that DICE has put its focus squarely on gameplay as opposed to breathtaking visual quality. After all, it has been eight years and an all new console generation since the first Mirror’s Edge, so it wouldn’t be extreme to hope for DICE to work its visual magic on Faith’s latest adventure. With the release of Mirror’s Edge Catalyst, a reboot of the cult-favorite franchise, one might expect that there would be extreme visual improvements in store.
While the original Mirror’s Edge wasn’t necessarily the most technically impressive game out on the market in 2008, it had enough visual flair to allow it to hold up over time.